Half-Life 2 - Fistful of Frags Beta v2.1 Client Info

Half-Life 2 - Fistful of Frags Beta v2.1 Client Download Half-Life 2 - Fistful of Frags Beta v2.1 Client
Filename: FoF_Client_2.1_Full.exe
Author: FoF Team
Size: 380.3 MB
Created: 1/2/2008
Updated: 11/19/2008
Downloads:
Also known as: Half-Life II, Half Life 2
Download Half-Life 2 - Fistful of Frags Beta v2.1 Client
Reader Rating
Rate this file:
Half-Life 2 - Fistful of Frags Beta v2.1 Client Details
Fistful of Frags is a multiplayer modification for Source engine settled in the Old West. Read below for all the new features included version 2.1.

Changelog:

v2.1
Added

- Animations completely redone: Smith carbine, Henry rifle, coachgun and Colt Navy (by Flakk)
- added fiery arrow (model by Lordpisang), slower and causing less damage than normal arrow, this new type sets enemies on fire or causes splash damage.
- Bow redone: there's a single bow which can fire any arrow type, use secondary fire to change ammo type
- cvar to tweak several fire particle effects: fof_firequality. Lowest quality effects are used by default, try with 1 or 2 to increase quality up to your computer's performance
- Explosive barrel effect (burning pieces go flying + smoke trails)
- New knife throw sound fx
- fof_bountymaxtime: sets the round duration in Bounty game mode
- fof_bowdisable: server cvar to disable the coolest weapon in game
- fof_disablefire_splash: disables splash damage using fiery arrows
- idle players auto kick, can kick 'idle' spectators too (not all spectators, just those afaik). Set it using fof_maxinactive_time cvar
- high latency players auto kick (minimum allowed to kick 150ms, default is 250ms). Set it using fof_maxping_allowed cvar
- automatic team balancing during the game in FoD/FDM

Fixed

- Servers not being displayed in steam browser
- Crash at the end of round/map
- MOTD not showing
- Henry reload animation

Changed

- Sharps: sway decreases over the time more, there's almost no sway in 7 seconds
- Friendly fire vote: time to decide increased +25%
- Coachgun: spread decreased very slightly
- Pain tolerance: only one item can be equipped, HP added is 33.
- Bounty: alive players cannot read deads
- Explosive arrows are slightly more powerful
- Bow: player speed while using it decreased 10%
- Fists: is easier to hit now

Maps:

- Peligro: easier to jump at spawn exit, spawn points in FoD fixed
- Monument Valley: ranch building is bigger, "emergency exit" added in top floor
- Tijuana is compatible with Bounty game mode
- Desert: new skybox, soundscapes playing in wrong places fixed
==========================================================================

V2.0

New:

- More than 30 new 3rd person reload animations and poses. Every weapon has 3rd person reload animation now. New 1st person view animations: fists and coachgun
- fof_desperados map added, this is a conversion from a well know CS:S map called cs_desperados, by jackennils, used under permission. We barely
modified the brushwork in any way, as the layout is pretty good for Bounty game mode, but the texturing and props were completely revamped.
Conversion by R_Yell (also new textures) and Freak.
- fof_tramonto map added. This is the final version of our classic map tramonto_lite, it has received a considerable work around the spawn areas
and some new effects, but gameplay is basically the same.
- Dynamic respawn system completely remade, much more optimized regarding resource usage and gameplay. Teams will spawn together in Few Dollars More and Bounty, increasing the chances for teamplay. The system will try to spawn players near other teammates, avoiding confusion and deathmatchy games. No more waiting messages will appear anymore and is guaranteed than it´ll work 100% of the time!
- Translations to: French (Yester), Traditional Chinese (pedro0930), German (Cromwell), Spanish (Ryell)
- Type ´stats´ in chat to know your accuracy stats during the game.
- Basic info panel added in loading screen.
- Different sound fx´s are played when you receive equipment, pick up ammo or knives/ares from the ground
- New objective crate, model by Freak / textures and animation by RYell.

Fixed:

- SourceMod HUD menus should work now
- Color_correction entity is functional now
- Game mode tag won´t show constantly, other redundant messages also removed. Use fof_nohint to disable any in-game help or Options/Multiplayer/Advanced
- Bounty poster not showing some players properly
- Eliminator map: DM spawn point fixed.
- Respawn points in Nowhere map
- Recovery notoriety system


Modified:

- Several improvements/changes in Bounty game mode: distance from both objectives is controlled tightly, vigilantes will be able to pick up physic items to barricade, scoring system is tweaked: desperados will be rewarded as a team (not only those players getting near the objective while capturing it)
- FDM: time to capture loot increased 2:10->2:30, carrier cannot sprint anymore but normal speed is slightly higher. Boots are still effective, so
they decrease the speed penalization.
- Dynamite: player speed decreased while using it, time to detonate increased (6.5->7 seconds), added randomness to max time (-0/0.5sec.), visual indication added to know if dynamite is lit when player holds it, self kill notoriety penalization increased (5->8)
- Whiskey jug replenishes 30% faster, notoriety reward is 40% lower. Use secondary attack to call teammates to stop for healing. The whiskey jug won´t work until it reaches a minimum replenishing level (20). Now you can see teammate´s health as a bar on top of their heads to ease the whiskey man´s job. The healing range has been increased so whiskey man doesn´t need to be close to heal.
- Crosshair: added fof_chcolor to define color, size reduced, dot added. Use fof_chadditive to make the crosshair texture additive
- Team balancing: end round balancing will happen if there is a difference of notoriety between each team bigger than 15% (previously 25%)
- Presidio map: both side buildings are accessible now, objectives and respawns position changed
- El Paso: added moving train
- Deathmatch: extra spawns added in peligro_lite, improved spawn system.
- Jumping is a bit less restrictive


Weapons:

- Single revolvers are slightly less accurate using primary fire, fanning is slightly more accurate
- Dual revolvers can fire simultaneously now
- Coachgun: faster fire and draw animations
- Explosive bow: damage increased +25%
- Dual Navy has a new first person pose, reworked animations
- Fists: new pose/animations. Damage is inflicted now using the correct timing regarding the animation, not immediately as it was done previously (crowbar legacy code). Therefore, left punch is faster but causes less damage than right punch, and both still can combined in a super punch when enemy is punched two times straight using alternate hands.
- Notoriety acquired using thrown knife, axe, dynamite and explosive bow is proportional to distance between player and target. So long distance shots are better rewarded now, while close one are less rewarded than previously.
- Bow produces 30% less notoriety in DeathMatch.
- Added Henry rifle sight again, this time doesn´t block view as much as it did before.
- Faster draw animation in some weapons
Show Less Details
Show More Details

Top Recent Downloads
Half-Life 2 - Fistful of Frags Beta v2.1 Client Related Links
Hide Related Links
Show Related Links



Welcome to FilePlanet, the leading online destination for Half-Life 2 - Fistful of Frags Beta v2.1 Client downloads and hundreds of thousands of other game files, including demos, patches, mods, trailers, free pc games and more. Our mission is to support the gaming community with a fast and reliable download site. Aside from official game files and cool indie games, users can also upload their own content to share with the world. We also partner with top game developers and publishers to run exclusive beta tests of new games, especially multiplayer titles and MMOs. You can start using our download services to download Half-Life 2 - Fistful of Frags Beta v2.1 Client by creating a free account on FilePlanet to access our public servers, or upgrade to a premium account to access our no-wait servers and enjoy our subscriber exclusives. Thanks for using FilePlanet!


MMO Club: Check out the latest and greatest free Massively Multiplayer Online games here on FilePlanet!
What's Hot
What's New
What's Hot
What's New
IGN.com | GameSpy | Comrade | Arena | FilePlanet | ModCenter | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2008, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement | Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.